June 29, 2003

Urban-American Gothic

Photograph by Van der Leun

Posted by Vanderleun at June 29, 2003 11:44 AM | TrackBack
Comments

At WWDC, I listened to Apple representatives make some excellent points about taking the time to build a 100%-compliant Aqua application, and I think all developers need to look beyond the code and listen to what the folks at Apple have to say

Posted by: Hercules at January 13, 2004 05:02 AM

Adopt Sheets. I really like the use of Sheets in OS X. The use of Sheets lets me know which window my dialogue belongs to without hijacking my system.

Posted by: Morgan at January 13, 2004 05:03 AM

This topic is one we will tackle later in this article, but it refers to making sure that your application and the dock aren't fighting it out for supremacy of the screen.

Posted by: Garnett at January 13, 2004 05:03 AM

Adhere to Window Models. Document windows, Utility windows, Click-through, Layering, Drawers, Controls. How do users open windows, how do you properly title windows?

Posted by: Margery at January 13, 2004 05:03 AM

You Must Promise. To call your mother, to help old ladies cross the road, and to turn your cell phone off at the movies.

Posted by: Harry at January 13, 2004 05:03 AM

This is the first thing your users see, and probably the single most important visible part of your application. It is the first chance you have at making an impression and the best chance to help establish your brand.

Posted by: Bellingham at January 13, 2004 05:03 AM

The simple fact is that, when all other factors are equal, where will consumers spend their money? I believe that in the long run, the best looking, easiest-to-use applications will also be the most successful. I think that's why Apple encourages developers to write programs that are 100 percent Aqua-compliant.

Posted by: Garnett at January 13, 2004 05:04 AM

At WWDC, I listened to Apple representatives make some excellent points about taking the time to build a 100%-compliant Aqua application, and I think all developers need to look beyond the code and listen to what the folks at Apple have to say

Posted by: Cassandra at January 13, 2004 05:04 AM

But limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.

Posted by: Ambrose at January 13, 2004 05:04 AM

Whether native or not, this is obviously one of the first steps on your way to OS X. Keep in mind that often, the functionality of your code has a lot to do with how your interface is designed. How many developers have come up with great functional ideas from working with their interface or looking at their competitors'? Start working on your Aqua compliance from day one. Don't wait until the last minute.

Posted by: Cecily at January 13, 2004 05:04 AM
Post a comment









Remember personal info?