November 21, 2003

The Big Stick


US begins hypersonic weapons program

 The US military has begun development of an ultra-high speed weapons system that would enable targets virtually anywhere on Earth to be hit within two hours of launch from the continental US.

Ten companies have been given grants by the Pentagon's Defense Advanced Research Projects Agency (DARPA) Pentagon for six-month "system definition" studies. If the Pentagon likes the results, a three-year design and development phase will begin.

The ultimate aim, slated for around 2025, is a reusable Hypersonic Cruise Vehicle (HCV) that can take off from a conventional runway in the US and strike targets up to 16,700 kilometres (10,350 miles) away.

From: New Scientist

Posted by Vanderleun at November 21, 2003 08:25 AM | TrackBack
Comments

Drawers. Similar to Sheets, this is a "child" window that gives users access to items that do not always need to be present. But when do you use a drawer and when do you use a palette?

Posted by: Roland at January 12, 2004 05:58 PM

User Assistance. This is helping the user with the proper "next step" when performing a task. Less guesswork for the user on what to do next makes for a better experience.

Posted by: Albert at January 12, 2004 05:58 PM

Other examples of these animations might be to show the status of an FTP transfer, the progress of media being digitized, or an updated time signature. And don't forget that users may want to have some control over this, so give them plenty of options, including the ability to turn these functions off.

Posted by: Erasmus at January 12, 2004 05:59 PM

To help you become a good Aqua citizen, Apple has created a few guidelines. I've put together a brief overview of them, and we'll be tackling many of them in the months to come.

Posted by: Elizeus at January 12, 2004 05:59 PM

The simple fact is that, when all other factors are equal, where will consumers spend their money? I believe that in the long run, the best looking, easiest-to-use applications will also be the most successful. I think that's why Apple encourages developers to write programs that are 100 percent Aqua-compliant.

Posted by: Miles at January 12, 2004 06:00 PM

Not quite as entertaining as Shrek, but Dock animation can be an important and useful function in your application. For example, Dock animation is a helpful way to indicate the status of your application.

Posted by: Hugh at January 12, 2004 06:01 PM

Adhere to Layout Guidelines. Did you leave 12 pixels between your push buttons? Does the positioning of your pop-up menus make sense, and when do you use a pop-up versus a scrolling list? Are you using the right types of buttons for the proper functions?

Posted by: Fulk at January 12, 2004 06:02 PM

To help you become a good Aqua citizen, Apple has created a few guidelines. I've put together a brief overview of them, and we'll be tackling many of them in the months to come.

Posted by: Edith at January 12, 2004 06:02 PM


IP: 64.221.238.116
URL: http://dogsex.e--pics.com/
DATE: 01/12/2004 06:00:56 PM
Okay, I just told you what Apple wants you to look out for with window positions, but in the real world, not everyone uses the hiding feature of the Dock, and it is unrealistic to be able to predict where each user will place their Dock at any given day or how large they will have it. However, you can build a feature into your application that allows spacing for the Finder. You can give users the option of where to position their windows and what area of the screen not to cross. I know that BBEdit provides me with this feature, and I wish more developers gave me more control over my windows.

Posted by: Dorothy at November 30, 2004 05:01 AM
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