Kerry's Way-New Conspiracy Theory

Adopt Sheets. I really like the use of Sheets in OS X. The use of Sheets lets me know which window my dialogue belongs to without hijacking my system.

Posted by Randall at January 12, 2004 3:47 PM

Dock Animation. Sometimes animating icons in the dock can be useful in communicating the status of the system or application.

Posted by Randall at January 12, 2004 3:48 PM

If an application is designed well, the reward for users is that they will learn it faster, accomplish their daily tasks more easily, and have fewer questions for the help desk. As a developer of a well-designed application, your returns on that investment are more upgrade revenue, reduced tech support, better reviews, less documentation, and higher customer satisfaction. The rewards of building a good-looking Aqua application are worth taking the extra time.

Posted by Melchior at January 12, 2004 3:48 PM

Drawers. Similar to Sheets, this is a "child" window that gives users access to items that do not always need to be present. But when do you use a drawer and when do you use a palette?

Posted by Jocosa at January 12, 2004 3:48 PM

User Assistance. This is helping the user with the proper "next step" when performing a task. Less guesswork for the user on what to do next makes for a better experience.

Posted by Roger at January 12, 2004 3:49 PM

This is the first thing your users see, and probably the single most important visible part of your application. It is the first chance you have at making an impression and the best chance to help establish your brand.

Posted by Chroferus at January 12, 2004 3:50 PM

Other examples of these animations might be to show the status of an FTP transfer, the progress of media being digitized, or an updated time signature. And don't forget that users may want to have some control over this, so give them plenty of options, including the ability to turn these functions off.

Posted by Silvester at January 12, 2004 3:50 PM

The simple fact is that, when all other factors are equal, where will consumers spend their money? I believe that in the long run, the best looking, easiest-to-use applications will also be the most successful. I think that's why Apple encourages developers to write programs that are 100 percent Aqua-compliant.

Posted by Gartheride at January 12, 2004 3:50 PM

But limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.

Posted by Bennett at January 12, 2004 3:51 PM

But limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.

Posted by Edward at January 12, 2004 3:51 PM