The Big Stick

Drawers. Similar to Sheets, this is a "child" window that gives users access to items that do not always need to be present. But when do you use a drawer and when do you use a palette?

Posted by Roland at January 12, 2004 5:58 PM

User Assistance. This is helping the user with the proper "next step" when performing a task. Less guesswork for the user on what to do next makes for a better experience.

Posted by Albert at January 12, 2004 5:58 PM

Other examples of these animations might be to show the status of an FTP transfer, the progress of media being digitized, or an updated time signature. And don't forget that users may want to have some control over this, so give them plenty of options, including the ability to turn these functions off.

Posted by Erasmus at January 12, 2004 5:59 PM

To help you become a good Aqua citizen, Apple has created a few guidelines. I've put together a brief overview of them, and we'll be tackling many of them in the months to come.

Posted by Elizeus at January 12, 2004 5:59 PM

The simple fact is that, when all other factors are equal, where will consumers spend their money? I believe that in the long run, the best looking, easiest-to-use applications will also be the most successful. I think that's why Apple encourages developers to write programs that are 100 percent Aqua-compliant.

Posted by Miles at January 12, 2004 6:00 PM

Not quite as entertaining as Shrek, but Dock animation can be an important and useful function in your application. For example, Dock animation is a helpful way to indicate the status of your application.

Posted by Hugh at January 12, 2004 6:01 PM

Adhere to Layout Guidelines. Did you leave 12 pixels between your push buttons? Does the positioning of your pop-up menus make sense, and when do you use a pop-up versus a scrolling list? Are you using the right types of buttons for the proper functions?

Posted by Fulk at January 12, 2004 6:02 PM

To help you become a good Aqua citizen, Apple has created a few guidelines. I've put together a brief overview of them, and we'll be tackling many of them in the months to come.

Posted by Edith at January 12, 2004 6:02 PM